Kinetic Energy Challenge

Concept Development

Along Oryan Inbar, we decided to address the kinetic energy challenge by powering the LED through a trainer bicycle setup. After repurposing the stepper motor from a bill-printer we began exploring different circuit  possibilities around capacitive, resistor and charging settings. In the end our circuit is composed by the two rectified-coils from the stepper connected in series, a two way switch that allows to charge the capacitors first and light the LED after, three 1F Capacitors, one 330 Ohm resistor and a counter LED (which we believe is lit by 1.7 Volts)

Insights

It was surprising to see the Short Circuit Voltage whenever plugging the LED, from around 29V to 2.2V. We also decided to add up the two coils to two Bridge Rectifiers that would power the circuit in series. This and the overall capacitance pointed that we needed to first charge the capacitors before connecting the LED. This is the reason behind the two way switch. After sorting the general circuitry, we decided to use the strongest muscles as the source of power along with an already solved solution as the mechanism –a bicycle–. 

Conclusions

We created a bicycle trainer to interface the bicycle to the stepper motor. This latter one we re-use it from a bill-printer taken from the shop's junk shelf. The overall kinetic energy  inputed into the stepper motor can be identified from the gear configuration. We re-use the embedded gear system from the printer and realized that the driver has a 11:1 ratio in relation to the driven motor gear. At the same time, this gear system, specifically its driver was connected to the back wheel from the bike, having more less a 1:35 ratio.

Servo Tinker Application

 

After tinkering a conventional servo to read its position data, I'm still figuring out a way to apply this feedback reading into an aesthetic application. Even though I'm unsure on how can I implement this into the former concept, it certainly sparks interesting interactive possibilities. The code can be found in this Github Repo.

I also started a sketch around a servo triggered by a digital input. When triggered, the servo moves across a 30º range, back and forth. The idea to explore further, is to module its speed by an analog input, and maybe add a noisy (perlin most likely) effect.

Servo Lab Tinkering Actuator

I've integrated an exercise from Automata into the second lab exercises (Digital and Analog Input). Here, I've hacked a servo (connected a cable to its potentiometer) to retrieve its spinning position. The excerpted code from Automata's class, allows to record its movement and reproduce it. 

The entire project with instructions can be found in Adafruit's tutorial

Circuit's draw, excerpted from Adafruit's tutorial

Circuit's draw, excerpted from Adafruit's tutorial