Peru's Pavilion in FILBO 2014

For Bogota's International Book-fair (FILBO) Perú was the honored invitee. Panoramika was commissioned by the Peruvian Cultural Office to create various interactive installations, projection mappings and light designs. I was appointed the creation of one of the three installations crafted by Panoramika. Four screens that would reveal passersby random excerpts from the "Captain Pantoja and the Special Service", nobel laureate Mario Vargas Llosa's comedic novel.

For the implementation of this installation, I developed patches that visually changed text compositions in Quartz Composer, whenever the threshold of an Infrared sensor was triggered by people. The sensor was implemented in Arduino and interfaced to QC.

Interactive Dream Box

For children's month, we created a giant box to make a stronger bond between children and their parents. I was the Interactive Lead for this project making sure the hardware and software would run swiftly for a month and a half.

Methodology: Iterative Development

Tools: Arduino, OpenFrameworks

Deliverables: Interactive Experience triggered by levers and buttons that took children and parents through a journey

Concept

With a collaborative experience, people embarked in a journey in the world of dreams and imagination. To communicate children's boundless imagination and appropriation of everyday objects, we constructed a giant carton box as the ship, with two control panels were knobs and buttons are made out of plastic bottles and other every day objects. 

Technologies

Along with two Interaction Designers, we coded the project's software in OpenFrameworks and the hardware in Arduino. To ensure collaboration in the box's experience, both panels were made wide enough so they could only be triggered by at least two people. There are two starting knobs and two launching/landing levers. The other panel is as wide as the first one, and it has four buttons that light-up to a sequence. Lit buttons have to be pressed at the same time to defeat the violent thread in the journey.

VICE Colombia Launch

VICE Colombia started their headquarters in the beginning of 2014. For their launch party they invited Panoramika to create an interactive installation and multiple projection mappings. We created an array of projected eyes mapped onto extruded circles on the wall, that followed viewers. We used Kinect, OpenFrameworks, Quartz Composer and Madmapper.

Systema Solar Live Act

Brief

We were commissioned an Interactive Live Show by the Colombian band Systema Solar. With a team of 3 Creative Technologists we developed different real time visual effects. I was in charge for coding the puppetry controls, the audio-reactive silhouette patches and figuring out best UX practices. We created a VJ deck, from the physical rack to the digital patches.

Overview

To better understand the puppetry possibilities with Kinect, we figure out how Animata worked. After having a first glimpse, I began this patch from scratch in the live software VVVV. Even though I had no previous experience with Kinect or VVVV, this project was evidence of perseverant work, squeezed wit and sought fortune. By the end, there were 3 crafted puppets of Systema Solar's crew (Johnpri –lead singer–, Walter –lead performer & singer– and Corpas –dj/scratcher–)

The VJ Deck

The rack is composed of 1 Kinect, 3 GoPro Cameras, 7 signal converters, 1 MIDI Pad, 1 Mac Mini, 1 Four-Channel Mixer. These 4 signals are the input for the VJ's laptop.

Rehersal

Video Documentation