Kipu Health

The project and materials provided in this case were created entirely by me. The previous research materials (links before strategy) were provided by the contractee.

Methodology: Design Sprint

Methods Addressed: Map, Target, Wireframes, Documentation

Tools: G-Drive Suite, Figma

Deliverables: UX Strategy, Sitemap, User-Flow, Desktop & Mobile Wireframes, UX Documentation

If you would like to dig into the research provided by contractee, feel free to request access

 

Explore the Strategy

 

Handoff

Desktop/Large

Mobile/Small

 

Nidoo Web SaaS • Parking Provider

When leading the Product Design team (about 4) in this parking-ecosystem startup, I created, conducted and deliver everything from research to hand-off in this case. Initially the scope was to design the home-screen with a dashboard in mind, but I ended up redesigning the entire platform.

Deliverables: Interviews Analysis, Feature Map, Layout, Design Evaluation, UI Design

Methods: Stakeholder Interviews, Information Architecture, UI Design

Methodology: Design Sprint

Methods Addressed: Ask the Experts - Stakeholder Interviews, Learn through patterns, Map, Sketch, Prototype

Tools: G-Suite, InVision

 
 
 
 
 
 

Nidoo On Demand • Parking User

For this project, I led the Product Design team (about 4). The things I created involved, metrics plan and follow-up with dev and implementation, Research Plans, Analysis/ Mapping, Product Architecture (Site-Maps, User-Flows and Wireframes), User Tests, some of the UI (G-Map Skin, Micro-Interactions and Oboarding Lottie Animations)

Methodology: Design Thinking & Human Center Design

Methods: Stakeholder Workshop, Current & Future State Mappings, UX Metrics creation & implementation, Screening Plan, Research Plans, Design System, Micro-Interactions, G-Map Design, Motion Design, Cognitive Walkthroughs (User Tests for Validation), Stakeholder Interviews

Tools: G-Suite, InVision, Draw.io, Google Material Design, Adobe After Effects

Deliverables: UX North Star, UX Metrics, Screening & Research Plans, Research Analysis -Mappings (Current & Future) & Personas, Feature-Maps, User-Flows, Wireframes, Test Plans and Findings, Interview Plans

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Onboarding excerpt screens created with Adobe After Effects, Bodymovin & Lottie

 

Dondo Barter App

The entirety of this project was done by me. Through a Sprint-like methodology I took the brief given by the client, define a scope, identified assumptions, ideate through How Might We(s), chose a target and design hypothesis, establish success UX metrics from the proposed product, define Design Principles, mapped the Golden Path(s) for both platform roles, sketched and created the User-Flows. With Figma I created the wireframes displayed in this case. I also created a Research Plan for validating the design hypothesis based on the ‘Cognitive Walk-through’ -mediated method.

Brief

 

Debrief

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Mapping

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Sketching

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Userflows

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Wireframes

 

User Testing Plan

Cognitive Walkthroughs

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App Consejero Financiero

I was solely involved in the deliverables presented in this project. The closest methodology I aligned with is Design Sprints, were I de-briefed the given requirement through the 4 Jobs To Be Done provided and redesigned a financial advisor app. There was an initial app-evaluation, domain research, design hypotheses, Golden Path, Product Information Architecture and Mid-Fidelity screen-designs. The Mid-fidelity wireframes were delivered through Figma and Google’s Material Design system.

Brief

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Debrief

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Entregable 1 — Solución Visual del Home

Entregable 2 — ¿Cómo se llegó a la solución visual?

Entregable 3 — Justificación del Proceso de Diseño

Diagnóstico Inicial – Evaluación de Principios Interactivos

Diagnóstico Inicial — Revisión Tecnológica

Hipótesis de UX

Mapeo

Arquitectura de Información

Financial Advisor App

Quick and dirty half a day exercise where I created everything. Through a very sprinted methodology I scoped the specific brief with the User Stories provided and translated these into a Golden Path (Future-State Map), a quick Feateure-Map and some Mid-Fidelity Wireframes.

Debrief

Objective:

“[C]reate an experience where advisors on our platform can log in to review and communicate with their clients.

Task: Advisor logs in, reviews a client and communicates with her/him

  1. Login

  2. Select Client, aggregate list view

  3. Browse Individual client view

    1. Info

    2. Call

    3. Message

 

Value Proposition

A platform that allows –advisors, keep track of current business and new  business (UpWork/Fiver), where they can communicate and collaborate / CRM –keep track of client journey (phase1, p2, etc)

What are we solving?

Easily create, track, contact, record, schedule and conduct a financial relationship with clients. Grow the business while delivering a great experience.

User Scenario

  • Advisor typically between age 30-50Paper/ Handwriting

  • Paper/Handwriting

  • Call / Email

  • Spreadsheets

  • Don’t know there are better possibilities

  • “Easier, faster & works”

  • Responsibilities: discovery for potential clients (gather information/ match and assigning profile with servicing tools/ communicating with client)

  • Help people (Altruistic, curious)

  • Not most tech savvy –Less is more

 

What does an advisor typically

  1. Says: What’s next (step, heard from…, why or not moving forward, followup)

  2. Thinks: Don’t know there are better possibilities

  3. Does: Tracking different things/ Looking towards how to help

  4. Feels: They feel they don’t have enough time/ They are doing enough/ Opportunities to hone into for follow-up questions

Best practices of advisor-client communication

  1. What are the most recurrent actions?

    1. Milestones on the process revolve around meetings

      1. Before and after (planning, what to cover, reports, follow-up questions)

  2. Which pain-points should we tackle?

    1. Breaking down miscommunication

      1. Missing/Late to next meeting

    2. Not knowing digital lingo/language

We should design for: Phone and text communication

  • Preferably iOS, iPhone X and beyond

 

Golden Path –Key Steps to reach Value Proposition

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User Stories

  • As an advisor I want to easily log-in so that I can Skim & Scan clients list

  • As an advisor I want to immediately identify what is my next appointment so that I can either call or message the client

  • As an advisor I want to easily view which are my follow-up clients so that I can keep in touch through email or phone

  • As an advisor I need to record client’s general info (Name, financial goals, key facts) so that I can manage my client’s relationship successfully

  • As an advisor I need to track my client’s financial history with its corresponding financial goals so I can successfully advise my client

    • As an advisor I need to write notes whenever I am meeting my clients so that I can successfully track my client’s financial history

  • As an advisor I want to access my client’s contact info (phone and email) so I can easily reach them

  • [Reschedule]As an advisor I want to be able to reschedule so that any unexpected events can be properly handled

Design Hypothesis

  1. Quick and easy log-in with email or Google/Apple

  2. 3 tabs to organize clients (Day-to-day, Alphabetically, Per Phase)

  3. A ‘Client View’ should quickly communicate the financial plan and performance so far with a graph

    1. A plan can be divided into milestones

    2. Each milestone should have leads, budget and actions

 

Mid-Fidelity Design

Retirement Plans Bank Feature

Tools: G-Slides, G-MD Color Tool, Figma

Deliverables: UX Research & Analysis, Information Architecture, Wireframes, UI Design & Prototype

Methods: Challenge, User Research -Online, Competitive Research & Analysis, Design Hypothesis, Information Architecture (Tasks, User-Flow), Wireframes, UI Design.

 
First screen from the Figma Prototype

First screen from the Figma Prototype

Debrief

For a successful job opportunity test, I was asked to visually communicate the dramatic outcomes that can result from slight changes in BPS (Basis Points) –retirement plans, in an attractive intuitive and immediate way. This is what I came up within the 48 hour timespan. If you want to skip to the Figma Prototype.

Objective

Create a product that easily communicates the vast difference in results when there are slight changes in BPS for retirement plans.

UX Strategy

Stakeholder’s Desire 

Our app should convey immediateness, attractiveness and intuitiveness .

UX Design Hypothesis 

Communicate how these dramatic outcomes translate into their lives.

Key Question: What do people care about/value when choosing retirement plans?

Investopedia

One of the most challenging aspects of creating a comprehensive retirement plan is striking a balance between realistic return expectations and a desired standard of living. The best solution is to focus on creating a flexible portfolio that can be updated regularly to reflect changing market conditions and retirement objectives.

3 Things Most Americans Want In Retirement And How To Get Them, Forbes

“First, people want to experience freedom from financial worries in retirement. This should not come as a surprise as 95 percent of respondents stated that freedom from financial concern is important to their definition of success in retirement.[...] 

Second, Americans want flexibility in retirement. Almost all respondents, 96 percent, stated that having the flexibility to do what they want in retirement is an important component to their definition of a successful retirement.[...]

Third, retirees want to spend time with family, to relax and travel as part of a secure retirement. For instance, 93 percent of the survey respondents stated that spending time with family was important for a successful retirement, 92 percent stated that relaxing was an important factor, and 80 percent stated that having the time to travel was crucial to a successful retirement plan.”

 

Competitive Research (Click here for more)

The Best Retirement-Planning Apps” by Kate Anania, Investopedia, Dec./19

Findings

  • “Acorns” Potential’ interactive simulation visually communicates simplicity, intuitiveness, attractiveness and potential impact in real-time

    1. With a vertical slidable graph selector, people can determine the time at which the simulation sets the ‘Hypothetical Projection’ in terms of the user’s age

    2. You can set another ‘Hypothetical Projection’ by selecting the “Change Your Potential” Button at the bottom

      1. Another graph emerges and results are shown comparatively, ‘Recurrent Periodic Investment’ and ‘Current

      2. People can choose an amount of set money values (intervals of $5 & $10) and the periodicity of such amount (Day, Week, Month)

      3. CTA "Turn on" button to activate “Recurrent Investment” feature, becomes very persuasive as you can perceive in real-time the vast difference from a small change

 
  • Mint” harnesses integrations with financial products and presents them in a way that is useful and insightful from a daily and planning perspective

    1. Simple UI with readable dashboards to have both a general understanding and details around spending and financial goals

    2. Extensive “Budgeting” categories 19 (75 subcategories)

  • Retirement Planner” Straightforward app with informative fields to have in mind

    1.  Ranked #1 in Investopedia, despite its poor Intuitiveness, Feedback and Visual Impact

 

Data Interpretation –from provided graph

  1. Visually the difference between the 3 BPS outcomes are not perceived as “dramatically different”

  2. Within an interactive environment such as mobile app, there's an opportunity where Data could be splitted, hidden and zoomed

    1. Setting “Demographic Assumptions” with defaulted values and embed them in an interactive component like a “collapsible list

    2. Scenario Assumptions” are the core of the simulation, so the three BPS buttons should always be visible

    3. Impact BPS Increase” give a general sense that withdrawal extends over time, but lacks meaningful possibilities for spending in hypothetical scenarios

  3. Why are “Annual Withdrawal Amount”(s) and “Withdrawal %” the same regardless of BPS?

    1. Assumption: The annual withdrawal amount is extended over more years

      1. What if people would rather spend more over less years? 

        1. What kind of expenses are relevant (amounts and timespan)?

  4. Are the years before retiring relevant when deciding a Retirement Plan?

    1. Assumption: Since its a static data representation, it can’t change view

      1. What if a closer “Retirement View” was presented? 

  5. Vital Info

    1. Account Balance at Retirement Age

    2. Annual Withdrawal Amount

    3. Other info can be shown when selecting corresponding item

 

Information Architecture

What is(are) the necessary feature(s) to accomplish the objective?

  1. Interactively visualize the dramatic difference in outcomes that can result from slight changes in BPS.

  2. Create a more dramatic view in the graph by zooming the X-Axis of Age. This will translate visually into a greater difference.

  3. Similarly, communicating how could these changes translate into meaningful retirement scenarios such as more available spending on family visits per year or month.

 

Outline

3. Relevant Expenses Section Shown in BPS Increases Graph when selected

  • Necessary (Yearly, Monthly, Weekly) [Fixed and correspond to selected General BPS value of Age]

    • Food

    • Health

    • Home

    • Bills & Utilities

    • Transport

    • Taxes & Fees

  • Desired (Yearly, Monthly, Weekly) [Slidable in Age, X-Axis]

    • Family

    • Relax

      Travel

  1. Intro Screen (Demographic Assumptions)

    • Starting Balance: $0

    • Starting Age: 30

    • Starting Salary: $40,000

    • Retirement Age: 65

  2. Impact of BPS Increases Graph

    • Account Balance at Retirement Age 65” (Visible when selecting type of BPS, default “Baseline")

    • Annual Withdrawal Amount” (Updates according to interactions)

    • Select BPS (Zoom to range from “Retirement Age” to “Life Expectancy”)

      • Account Balance at Retirement Age updates

    • Slide value -horizontal axis to choose a spending “Withdrawal Scenario Age” deadline in selected BPS (“Annual Withdrawal Amount” updates)

 

Wireframes

I have decided to take a mobile first approach, meaning the mobile app interaction will start from a phone layout since it is more widely used than tablets.

User Flow

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Assumptions

I’ve decided to choose Mexico’s Bank “ABC Capital” since the American ABC Capital is a real estate company and the other ABC Capital is a Chinese Venture Capital whose website is in chinese.

 
 
 

Interface Design

I implemented Google’s Design Material since it presents a mobile OS agnostic approach for development.

Color

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ABC Capital’s brand colors include Blue (#00457D) and Red (#E62C38).

Using Material Design’s Color Tool as the starting point for managing color alternatives.

Both primary colors showcase a vibrant result when they are combined (low readability). This is why, following some color theory, I have composed three alternatives around the blue spectrum, with the primary brand’s color and the two variants created with this tool. 



Color Variations

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Figma Prototype

In this link.

 

Generative Soundscape 0.2.1 – IR Comm & Circuit Prototyping

This was an iterative attempt towards a generative soundscape installation. I created everything from UX Design, concepting, PCB design, hardware prototyping, hardware fabrication and ensemble, testing and validating

Deliverables: Hardware prototypes (PCB modules)

Tools: Arduino, Eagle CAD, Other Mill

Brief

After a failed attempt of creating modules that would communicate through sound, I started looking into Infrared Communication.

This is a project that looks to experiment with Infrared Communication between various Modules. All modules come from the same design made in Eagle CAD. It is a through-hole board routed with The Other Mill. The overall board involves an embedded Arduino (ATMega328), 2 IR-Rx, 3 IR-Tx, a LED and a Push-Button.

Modules can transfer the code from any IR Remote and transfer it among their closest peers. 

Next Steps

Evaluate power consumption to figure how can they be powered through batteries.

 

 

 

Previous Iterations

Remake App Ideas

Call for Interaction Concept

Having different sources to a place where creatives channel their creative blockage and funnel their frustration through a playful way of tentative sustainable ideas has come to: three types of interactions and a pre-screen that sets the turning-point towards fun. 

The first screen is a feed of memes about creative block. A good way of setting perspective is through tragic comedy

Ideation Elements to Remix

Images are separated in three categories. The first is an unclaimed or abandoned object, the second is a highly sustainable material and the third a remake design. Whenever shuffling a new remix, the idea is to also create phrases. This phrase should include terms like as upcycle, reconfigure, renewable, inclusive, composting, durable and modular.

 

Interaction 1: Spinning

Interaction 2: Flipping

Interaction 3: Tapping

no is net x extension

A Chrome extension that identifies websites' palindromic input.

"A palindrome is a word, phrase, number, or other sequence of characters which reads the same backward or forward."

Why is symmetry appealing? Are palindromes perceived and valued as visually symmetrical compositions like mirrored pieces and rosettes? Could palindromes reflect the overall review of a work? Is discovering and creating palindromes a fun way to postpone duties or just waste some time?

 

 

Unclaimed, Lost and Abandoned meet "Chaceros"

Last class as we explored the False Mythification methodology, the idea of an anthropomorphic figure who wanders through remixed ideas emerged as a tentative pathway for exploration beyond coding. A juggler of platonic solids embodying possible ideas from remixed unclaimed/abandoned/lost objects, blending them into reconfiguration. Through the informal streets of Bogota he mingles with the "amigos" AKA "chaceros". 

From Portraits by Robby Cavanaugh

From Portraits by Robby Cavanaugh

The idea behind unclaimed items in transit spaces such as airports have a curious reclaiming history. These are either resold by state-run surplus centers or at online auction sites.Places like www.govdeals.com www.unclaimedbaggage.com or www.greasbys.co.uk auction these. 

The other component of this exercise (chacero), are a local/colombian figure that after a bit of online research replicates across other countries, whose economy hasn't entirely formalized. "Chacero" is the slang for street vendors in Colombia. These are wonderful examples of remixed and repurposed stuff through history.



C2C Basic Certifiation

After a first approach to the Design Guidelines and considerations behind the Cradle to Cradle ethos, broader possibilities come to mind when seeking to align the Ideation Tool with Sustainable assets. Currently, the Ideation Tool is one way to exercise creativity by remixing objects from the Cooper Hewitt API. This tool shuffles 3 objects from their database and in the background mixes their description to compose phrases that suggest tentative product scenarios. These phrases are composed through a template phrase where a noun, a verb and an adjective are chosen every time there's a tap. The template phrase is coded in the background like: "This could be a ADJECTIVE NOUN that VERB"

Incorporating VERBS that encourage REUSE, RENEWABLE, COMPOSTING and INCLUSION.

Encouraging a re-make approach through the images and materials included in the database.

Address one of the 4 chapters of the C2C Basic certification, for example

Creating an ideation tool that shuffles terms that reveal unhealthy materials

An ideation tool that encourages solar or wind driven objects.

  1. Material Health

  2. Material Reuse

  3. Renewable Energy

  4. Social Fairness

Material Health Overview

  • Potential Risks: Manufacture, Use and End of Use

  • What’s the complete assessment of ingredients in a product (C2C Material Health Assessment Methodology)
  • No risks for humans and environment
  • C2C banned list of materials or Pharos Green Screen for Safer Chemicals
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  • Good list of materials from data of C2C Innovation Institute resources 
    • Amount of energy and chemicals to create a material
    • If its easily destroyed
    • Green chemistry
    • Characteristics: abundant, non-toxic, minimal resources, good physical properties, meets regulations, good end of life options and affordable —trade-off (cycles of use)
    • Introduction to Green Material Selection
      • Thanks to advances in material science, today’s engineers and designers have more options for choosing greener materials. Choosing more sustainable materials is all about making informed tradeoffs. While there is no such thing as an entirely "green material," you can improve your materials choices by knowing the variables to consider.
    • Physical Properties of Materials

      • Learn how to select materials with the right performance characteristics, which is critical for designing for energy efficiency.

        To select greener materials you need to consider the material’s environmental, cost, and performance impacts on your design. A material’s performance depends on its physical properties, and optimizing this is the most important way to reduce your product’s environmental impact.
    • Environmental Properties of Materials

      • When looking for sustainable materials, the first step is to understand where their ecological impacts come from. Learn about material scarcity and abundance, rapidly renewable materials, embodied energy, recycled materials, and toxicity.

 

Material Reutilization

  • %Recyclable or rapidly renewable content + % of product considered recyclable or composted
  • Separate tech nutrients from bio nutrients 
  • Design for lifetime use (longevity, repair & upgrade, 
  • Prioritize next life
  • Design for reuse
    • Disassembly: modular and standard
  • Separation by grinding
  • Less material
  • Avoid coatings
  • UPCYCLING: turn waste materials into new materials or products of higher quality or better environmental impacts 
  • “Clean materials perpetually cycled”


  • Introduction to Design for a Lifetim

    • An important factor in designing for sustainability is getting the most use out of the materials and energy that your product uses throughout its lifecycle. A product’s lifecycle includes extraction of raw materials, manufacture, use and eventual disposal. If you are designing for sustainability, the ideal lifecycle is entirely closed-loop. This would mean that your product does not create any waste at the end of its life that can’t be easily used by other natural or industrial processes. 
  • Design for Durability

    • If your product meets stable, long-term needs, it is important to make it robust. However, ensuring your users want to continue using your product is often tricky. In order for a product to last, it needs to be both physically and stylistically durable. Not only does it need to resist damage and wear, but it needs to stay relevant and desirable for users. 
  • Design for Dissassembly and Recycling

    • Designing for disassembly has several benefits. It can make it easier for your product to be repaired or upgraded, thereby prolonging its useful life. It can also help ensure your product is recycled and enable whole components to be reused. In fact, the degree to which your product can be disassembled easily often determines how the product will end its life.  
  • Repair and Upgrade

    • Products like electronics have components that can fail, or need to be upgraded, well before the rest of the product needs to be replaced. Millions of pounds of electronics are scrapped every year. Repair and upgrade can address this e-waste problem by extending your product’s useful life and slowing down the rate of disposal. 
  • The Maker's Bill Of Rights

 

Renewable Energy

  • Beyond fossil fuel towards clean-renewable energy
  • Solar, wind, biomass, 
  • Introduction to Energy Use in Design

    • Humans use energy to enhance life in important ways. Yet commonly used energy sources like coal, oil and gas are finite in supply and release greenhouse gases. To continue to improve quality of life while maintaining the planet’s ability to support us, we need to both move towards renewable energy and design for energy efficiency.
  • Optimizing Heat Transfer 

    • Heat Transfer refers to how heat energy moves through the world around us. Refrigerators, ovens, laundry machines, cars, and buildings all manage the flow of heat. Engineers and designers who understand heat transfer can use energy more effectively by optimizing the form and materials of their designs.
  • Friction: Reducing Energy Losses in Design 

    • Friction will occur at any place where two surfaces come into contact with each other. Friction can cause energy losses that create unwanted heat, deformation, and wear. This can reduce the lifetime and increase the cost of the products you design.

 

Social Fairness Overview

  • Social Hotspot is "a unique resource for supply chain social impact investigation."
  • UN Global Compact is an initiative "aiming to create a sustainable and inclusive global economy that delivers lasting benefits to all people, communities and markets."
  • B-Corp is a certification available to "for-profit companies certified by the nonprofit B Lab to meet rigorous standards of social and environmental performance, accountability and transparency." 

Sustainable Ideation

Concept

With the initial ideation tool concept and prototype, the idea is to explore ways of aligning it to sustainability. This is the reason its gonna be submitted to Cradle to Cradle Product Design Challenge. Even though it might be slightly off track, since its a digital product, the tool can be assessed to the challenge's description and requirements:

Central to Cradle to Cradle® as a design framework is to eliminate the concept of waste — recognizing that all materials are valuable and finite and when designed appropriately can be used in infinite cycles.  Effectively implementing this design principle can have a significant impact on the environment and the economy.  

The goal of this design challenge is to eliminate the concept of "waste" by designing products with materials that may be perpetually cycled to retain their value as nutrients to fuel growing global economies.

Submission Requirements

Download a pdf of the submission requirements or follow the instructions on this page. All submissions must be in English. All written material should be packaged as a single PDF document not to exceed five pages.

Submission Format

Submissions should be formatted following the outline below using the identical numbers and headings.  Please read the Official Rules prior to submission.

References:

Cradle2Cradle by William McDonough and Michael Braungart

 

Disruptive Consumerism

Concept

Framing the current Peace Process between the Colombian Government and the main guerrilla group FARC, this initiative conceives the strategic need of planning ahead towards coexisting opportunities in the post-conflict scenario. How can we create post-conflict opportunities of sustainable forgiveness? The hypothesis is by allowing people to conceive reasons and ways to reinsert, live and endure through on-site specific production alternatives that span the socially-entrepreneurial panorama.

Hypothesis

By remixing local resources, with communities’ needs and unrelated concepts new opportunities may emerge and set the stage towards a coexisting mindset. Multiple socially-entrepreneurial stages that bridge the conflict’s verge and the post-conflict. 

This hypothesis is highly inspired and guided by the HCD Toolkit, ethnographic documentary "Chocolate de Paz",  Culture House “Casa del Pueblo” in El Salado and the Cacao initiative of San José de Apartadó’s Peace Community.

At the same time there's various conceptual frameworks this initiative aims to involve: Ethical Consumerism (human rights, animal rights, environmental pollution), the Open Source and DIY and Social Entrepreneurship

References

Similar to brands like Patagonia or MUJI, whose corporate practices disrupt traditional practices, this initiative is in search to subvert consumerism and pos-conflict. 

—"What would you think about these glasses, made by people who opt-out the conflict and nowadays create peace? What would you think when realizing it was product of the experience transmitted from a community victim of the conflict?" — Disruptive Consumerism

 

Ideation Tool – Redesign & Interactive Prototype

Previous Iteration

 

Call for Interaction

Having in mind Mobile Devices peripherals, I set onto creating a more playful interaction. An interaction from the intersection between common gestures in the real world and Mobile Phone's accelerometer.

I've borrowed two playful gestures from daily observations the reflexive spinning and the swift juggling. Two gestures that could be technically feasible and experientially engaging.

UI Redesign

I've decided to simplify the interface towards the new experience. The accelerometer remixes the images, and a tap shows the prompt from a generated text. This text is a computational mix from the description of the objects shown on screen. This way, people can be inspired visually and textually.

Interactive Prototype

The interactive prototype was made in Javascript using Cooper Hewitt Museum's API, a RiTa a toolkit for computational literature and the p5js library. This is where the Interactive Prototype can be experienced.

Through Javascript, I'm retrieving all the data from the Cooper Hewitt Museum including images and text from their online exhibition data base. I clean the information and select a topic, in this case, all objects in the museum related to 3D Printing

Gestures

Turns out the spinning gesture is one of the blind spots in Phone Accelerometers. This is why, the prototype will only respond to juggling-type gestures

Text Prompt

By retrieving the descriptions from the 3 objects shown in the screen, I create one phrase by remixing the tokens through a set of computational procedures. Every time the images shown change the tokens by which the phrases are created change. 

Even though the prompted phrases have grammatical errors, embracing the computational glitchiness aligns with the overall playful and mind diverting concept of overcoming a creative block.